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The Binding of Isaac

Was it the ridiculous item combo, the room you barely survived, or another blank space on the completion sheet?

The Binding of Isaac artwork

“I’ve played Isaac since I was a kid. For me, it’s the ultimate completionist game.”

— just a humble game hunter madame, NextRun’s creator

Isaac can keep you playing for very different reasons. One person wants a run where a strange pickup changes everything. Another wants to learn enemy patterns. A third wants a mountain of unlocks to work through. Those are different requests, even when they begin with the same game.

This guide starts from that distinction. It focuses on run-based games rather than recommending any game that happens to have combat. The picks are editorial comparisons; your preferred mix of qualities may lead the recommendation tool elsewhere.

01 / A different reason to keep playing

For item combinations and room-by-room danger

Enter the Gungeon artwork

Enter the Gungeon

The closest starting point here for top-down bullet-dodging chaos.

Enter the Gungeon gives you rooms full of projectiles, unusual guns and equipment to figure out as you go. If Isaac’s appeal was finding an unfamiliar pickup and seeing how the run changes, this is a direction worth trying. The dodge roll also makes moving through danger a central part of the game.

The difference: Gungeon is built around guns and dodge timing. It does not recreate Isaac’s tear system or its particular kind of item stacking. Choose it for the room-clearing tension and surprising equipment, rather than expecting the same builds with different artwork.

See Enter the Gungeon on Steam ↗

02 / A different reason to keep playing

For choosing the direction of a build

Hades artwork

Hades

For a run you can shape, and characters waiting after it ends.

Hades is a good candidate when you enjoy adjusting a build during a run. Weapons and the powers offered by the gods give you decisions about how to fight, while the next escape attempt gives you another chance to try a different approach. Conversations between attempts make the return home part of the experience.

The difference: This is close-range action with a strong ongoing story and persistent progression. It feels more directed than Isaac’s basement runs. Pick it if you want build decisions alongside recurring characters; it is less suited to someone whose favourite part is unpredictable passive-item stacking alone.

See Hades on Steam ↗

03 / A different reason to keep playing

For weapons, unlocks and another attempt

Dead Cells artwork

Dead Cells

For trying a new loadout and getting better at using it.

Dead Cells puts the pleasure of experimentation into weapons, skills and mutations. Unlocks open more possibilities for future runs, so a failed attempt can still leave you with something to work toward. It is a useful direction if Isaac’s completionist side matters, but you also want combat that rewards practising movement and timing.

The difference: You are moving through a side-scrolling world, jumping and fighting at close range instead of clearing top-down rooms. Your hands have a bigger role in whether a loadout works. Choose it for weapon variety and progression, not as a substitute for Isaac’s exact combat or completion checklist.

See Dead Cells on Steam ↗

Before choosing your next game

Which of these is closest to Isaac?

Enter the Gungeon is the first direction to try if top-down rooms and dodging projectiles matter most. Hades suits deliberate build choices and characters; Dead Cells suits weapon experimentation and persistent unlocks. None is an exact replacement.

Do I need to have played every Isaac expansion?

No. These comparisons are about the aspects you enjoyed, not a requirement to finish a particular edition. Start from Isaac in the tool, choose up to three qualities, and filter the next games by your platform.

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What did you love about The Binding of Isaac?

Choose up to three qualities and your platform. NextRun will suggest five games with reasons based on your choices.

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